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The wind is blowin cross the mountains And down o er the valley way below It sweeps the grave of my darlin When I die that s where I want to go * Lord send the Angels for my darlin And take her to that home on high I ll wait my time out here on earth love And come to you when I die Our names are carved upon the tombstone I promised you before you died Our love will bloom forever darlin When we rest side * Refrain I hear a voice out in the darkness It moans and whispers through the pines I know it s my sweetheart a-callin I hear her through the walls of time * Refrain (訳詞) 風は山々を越えて吹き、 谷の下にまで吹いてくる 風は恋人のお墓をきれいにする 死んだら僕もそのお墓に入りたい 神様は恋人のところに天使を遣わし 天国に連れて行ってしまった 恋人よ、僕もこの世で人生を終えたら 君のところへ行くからね 僕たち2人の名前を墓石に一緒に彫ると 君が死ぬ前に約束したよね 僕たちがともにそこで眠る時 僕たちの愛は永遠に花咲くんだ * Refrain 暗闇の中から声が聞こえる 松の木の間でうなり、ささやいている それは恋人が呼んでいるってわかるんだ 時の壁を通して彼女の声が聞こえるんだ * Refrain
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Presented in the eleven pages that follow are four ready-to-play Characters to play with the Head Case story. Each of them includes a brief introduction to who they are, what kind of Tager they are and what abilities those manifestations have, and a two-page Character Sheet with all their relevant game data.[ Here is a quick explanation of the particulars that pertain to these four Characters. Skills General Skills • Arcanotech Engineering – You understand the fundamental melding of arcane sorcery and technical design. • Athletics – Your increased physical prowess is the result of athletic training. This skill is based on Agility, Strength, or Tenacity, depending upon your attempted physical feat. • Bureaucracy – You understand government, political, military, or other organizational structures. • Business – You understand corporate structure, business practices, marketing strategy, and trade negotiations. • Computers – Depending on your level of expertise, you can operate, administrate, configure, and program a computer. • Criminal – You have a talent for shady activities, including lock picking, picking pockets, disabling alarms, stealing objects without being noticed, disabling bugging and surveillance equipment, and hot wiring vehicles. • Culture – You have knowledge of a certain culture or typical characteristics common among cultures. • Education – Education measures the extent of your formal academic learning. • Engineering – You are skilled in the design, documentation, analysis, and deployment of one or more engineering fields through the application of scientific and mathematical principles, experience, common sense, and creativity. • Intimidate – You can cow an individual into submission through subtle threats or through inflicting physical injury. • Language – This skill allows you to speak individual languages or their specialized dialects. • Literacy – Literacy measures the complexity of text you can understand, as well as the eloquence in the way you articulate your thoughts on paper. • Observation – You know how to search for the hidden, spot the inobvious, and note the fine details of any object or situation you might observe. • Occult – You understand the darker realities that no one else wants to acknowledge. You seek the hidden secrets of mysticism, curses, hauntings, ancient rituals, eldritch sorcery, and dark gods. • Performance – You possess a musical, theatrical, oratory, dance, or other form of artistic performance talent that you can exhibit before an audience, typically for their entertainment. • Regional Knowledge – You are acquainted with the characteristics of a certain regional area. • Science Physical – You understand the science of matter, energy, and their interactions. • Stealth – You possess the ability to hide, move silently, or otherwise avoid detection. • Streetwise – You understand how to operate and survive within the seedier side of civilization. • Survival – You possess the necessary skill to live off the land. Combat Skills • Armed Fighting – You can fight effectively with any bashing, slashing, or stabbing weapon that you can hold in your hand. • Dodge – Your body has been trained through extensive drill to respond to emergency situations. • Fighting – You can fight effectively unarmed using your body as its own weapon. • Marksman – You can effectively handle any firearm, energy weapon, or archaic projectile weapon in combat. Qualities Assets • Acute Sight – Your Character has incredibly sharp vision and receives a +2 Test Bonus to all sight-based Observation Tests. • Alluring (2) – Your Character has something captivating about him and gains a +2 Test Bonus using skills with Presence as the governing Attribute against members of the opposite sex. • Ally (1) – Your Character has developed a close relationship with someone in a position to occasionally help him in times of need. An Ally (1) has average skills or some measure of influence. • Driven – Your Character will not succumb to adversity; Each episode, he receives two free Drama Points that can be spent only to overcome desperately difficult situations or situations requiring severe concentration. • Fearless – Your Character is virtually fearless and is undaunted in the face of great danger and the unknown. Each episode, your Character receives two free Drama Points that can be spent only in fearful situations, such as when outclassed in battle or attempting a dangerous stunt. • Tager – Your Character has what it takes to be a Tager. • Tager Exceptional – Not only does your Character have what it takes to be a Tager, he’s got that special something inside of him that calls to an exceptional Tager. • Wary – Your Character has an intuitive sense for dangerous situations, which gives him a special chance to identify danger before it is encountered. Drawbacks • Dark Secret (2) – There is something from your Character’s past that must not be discovered by others. Dark Secret (2) is hazardous; discovery might seriously affect his chances of promotion or advancement or could gain him a powerful enemy. • Debt (1) – Your Character begins with less money and financial assets than normal and is considered lower class. He has a small residence, an older vehicle, and very little disposable income. • Depressive – Your Character is prone to depressive mood swings. At the beginning of any episode, he must succeed at a Challenging Tenacity Feat Test or suffer a –1 Test Penalty to all Tests for the next one to five hours (half a die). • Duty (1 or 2) – This Drawback represents your Character’s responsibilities to his organization. (1) means your Character’s duty demands only a portion of his time, while (2) means it demands most of his time. • Fanatical (2) – Your Character is fanatically dedicated to some sort of ideal. Fanatical (2) means your Character will willingly place himself in great danger in defense of the ideal. • Impetuous – Your Character prefers action – and not in a good way. He must succeed at a Challenging Tenacity Feat Test in order to not rush forward with the most obvious and least thought out course of action. • Mean – Your Character derives great pleasure from the pain and suffering of others, physically or psychologically. Whenever your Character is in a position to inflict unnecessary pain upon a potential victim he must make a Challenging Tenacity Feat Test to resist the urge. • Repellent (1) – Your Character is, to put it plain and simple, unattractive. He may be ugly, have unflattering facial scarring, poor personal hygiene, bad personal habits, or he could just plain be an asshole. He suffers a -1 Test Penalty when making Tests using Skills with Presence as the governing Attribute. • Rival – Your Character has a rival of approximately equal ability who shares a similar goal, be it certain a role in his organization, a romantic interest, or the like. • Truly Honest – Your Character cannot lie – he’s just plain bad at it. He receives a –4 Test Penalty when he tries to lie as only the most unobservant can’t catch it. Tager Rules Attributes Tager symbionts increase the Attributes of their hosts. Each Tager Character has two sets of Attributes – one set for their normal form and one for their shifted form. This also means that they have two sets of Secondary Attributes. Abilities • Tagers can shift instantly between their two forms. This ability cannot be constrained by restraints or physical objects. The symbiont will mystically destroy any such obstacles in order to manifest. • Tagers have microhooks on their hands and feet which allow them to cling to and crawl on sheer surfaces like an insect. • Tagers can perform super-human leaps and jump double normal distances, sometimes more. • Tagers are considered sealed against gas or biological attacks and can produce their own air for short periods of time. This internal air supply lasts for two hours. They have full mystical life support and can even withstand the depths of the ocean or the vacuum of space. • Characters receive a +4 bonus to Fear Tests when shifted into Tager form. • Tagers, regardless of form, have the ability to detect Dhohanoids (and other Tagers) in their mortal guise. By spending one minute carefully observing a person, and succeeding at a Challenging Observation Test, a Tager can figure out whether or not he’s watching a monster. • Tagers within one mile of each other, when shifted, are mindlinked. This mindlink allows shifted Tagers to soundlessly communicate through a form of limited telepathy, as well as know what other Tagers are nearby and alive. This does not allow Tagers to know precisely where each other is, how far they are away from each other, or if they are hurt. It only senses whether they are nearby and alive or dead. Tager Senses • Broadband Audio – Hearing is twice as sensitive and can register super and subsonic ranges. Range Hearing, 360°. • Long Range – Doubles all sensor ranges. • Nightvision – Used to see in very low light conditions, though not in complete darkness. Vision is green and white, not color. Range Sight. • Scan – Gathers vital statistics on living things, including whether or not something is alive or dead, its age, its gender, its level of health, and whether or not it is diseased. Range 100 yards. • Sonar – Only usable underwater; bounces sound waves to paint a picture of all objects within range, including terrain features. Range 1 mile, 360°. • Thermal – Registers heat signatures. Range 100 yards. • X-Ray – Uses X-rays to see through most materials, registering dense substances, including metals and bones. Range 50 yards. Combat • Tagers use their Fighting skill instead of their Armed Fighting skill when wielding their natural non-projectile weaponry, such as blades or claws as these weapons are an extension of their body. • Tagers regenerate Vitality, even in their natural mortal form. The number listed first represents the amount of Vitality they regenerate every hour in their natural form and the second number listed is the amount of Vitality they regenerate each turn in their shifted form. • Each Tager has what is called a Limit Weapon which is very powerful. Limit Weapons can only be used once every 24 hours To activate the attack the Tager must first succeed at a Hard Tenacity Feat Test. Using a Limit Weapon requires all of a Tager’s Actions for the turn and can be the only Action that turn. • The hands of a shifted Tager are too large to use conventional weaponry. However, the Eldrith Society has modified some types of weapons, including assault rifles and man-portable anti- mech weaponry, with larger grips, triggers, and trigger guards for Tager use. The availability of these special weapons is up to your Storyguide. • Tagers have a Fear Factor, which represents the Difficulty for Fear Tests for mortals who observe their monstrous forms. Gear Since most of the Characters in CthulhuTech are middle-class, feel free to give them whatever normal kinds of possessions might apply. Assume they all have PCPU’s (peeks) – portable computers with wireless access that are also phones and debit/ credit cards. If you want to give them firearms, several are outlined in the Head Case adventure.
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[TRANCE] Time To Empressdj TAKA feat. wac secret K It's time to empress 恋して キッスして pure my heart 今日から 頭の中まで feelin' your heart いつでも あなたの腕に魔法かけて all time always thinking It's time to empress ざわめく街から telephone call さわぎの 中でも 何にも I don't know why, wow wow あと何日も会えないのに It's not true my ダーリン It's time to be empress
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Head Case Now that you’ve gotten a sense of both the setting and the rules of CthulhuTech, it’s time to give it a shot. The rest of these Quick-Start Rules include a ready-to-play story, along with four Characters. Setting Background Unknown to most, there are two wars being waged for the survival of humanity. The Aeon War is the one reported on in the news, where the brave soldiers of the New Earth Government fight against the Migou and the Disciples of the Rapine Storm, and to contain the Esoteric Order of Dagon. In a lesser sense, it also encompasses the efforts of the Federal Security Bureau and the Office of Internal Security to fight against the cults that lurk underneath the surface of society. On the other hand, there is a secret war, a Shadow War, being fought on a level hidden to the world. The cult-infiltrated Chrysalis Corporation, one of the most powerful companies in the world, threatens the New Earth Government in ways it can’t even dream. There is only one group that can stop them – the mysterious secret society known as the Eldritch Society. They are outlaw heroes, operating beyond the confines of the law, distrusting a government they believe has been compromised. Their primary soldiers are men and women who have chosen to undergo the terrifying Rite of Sacred Union in order to join in symbiosis with a creature from beyond time and space. They become creatures known as Tagers, people who can instantly shift from their mortal form to a monstrous humanoid predator. The only problem is that the forces of the New Earth Government will shoot to kill a Tager on sight. It’s not as if the NEG knows what Tagers are, but if they see a monster they will try to kill it. Fortunately, most of the time, Tagers can hide in plain sight. The Eldritch Society maintains several important support networks to assist Tagers in their tasks. The two that will be most relevant for this particular story are the Operator Network and the Lorekeeper Network. Operators are those people assigned to help Tager packs on a moment’s notice. They sit at terminals, finding information, making calls, hacking systems, and whatever else can be done from a computer and telecommunications console. Lorekeepers are those who are charged with maintaining the Eldritch Society’s archives and are those Tagers seek when what they need to know is of an arcane or occult nature. Since the First Arcanotech War, the New Earth Government has worked to convert cities into arcologies. Arcologies are cities in buildings. They are typically around fifty stories tall, with ten arcology “levels.” Each level is five stories tall, typically filled with four-story buildings and a story of space before the ceiling. The ceilings are covered with liquid crystal so that a sky and sun can be simulated within the building. The designers try to do everything they can to make these structures livable. The streets look like normal city streets, though narrower as only emergency and utility vehicles are allowed inside arcologies. Plants and trees and parks are cultivated to keep a somewhat organic feel. Even weather is simulated – fans in the walls generate breeze and sprinklers simulate rain showers. The temperature fluctuates depending upon the season, but always remains in a pleasant range. Everything – residences, shopping centers, parks, industrial areas – is inside and each neighborhood is mostly self-contained. They are places that are considered safe, as those coming into an arcology must pass through a security checkpoint that tests brainwaves and DNA before letting anything through. It is much harder for unspeakable horrors to find their way into arcologies. Most of what you’ll be up to in this story will take place inside the Chicago arcology. That doesn’t mean that people don’t live outside the arcology. Some people suffer from what is known as Sick Building Syndrome and cannot live most of their lives inside. Others don’t like the eye of the government looking over their shoulder all the time. Regardless of the reason, there is nearly always a city surrounding the arcology, but such places are considered the suburbs at best. If you intend to only play this story, it’s in your best interests to stop reading now. However, go ahead on and check out the Characters, starting on p. 32. The general capabilities of Tagers can be found on p. 33. Story Background Ancient tellings of Irish folklore once whispered hints of a rare artifact known as the Orthanach Stone. It was said that the innate power of this stone channeled such awesome arcane energy that the people of the land would reap the benefits of druidic rituals for miles around. These rituals appeased the gods and the people enjoyed bountiful harvests across the land. It is also said that the origin of the Orthanach Stone could be traced back to a shard split from the famous Lia Fail (Stone of Destiny) by the sword of Cuchulainn, a very disappointed king-apparent. The Orthanach Stone remained an important focus of religious ceremony until the final fall of druidic traditions in Ireland. It soon disappeared from view and from memory for hundreds of years, never to be seen by the eyes of man again – until very recently. The Eldritch Society in Ireland uncovered a plot by the Children of Chaos almost three weeks ago. Archeological teams employed by a subsidiary of the Chrysalis Corporation had been hard at work digging up excavation sites near Bantry Bay in southern Ireland for almost a year now. Intercepted communications revealed to the Eldritch Society that the hard-sought target of this archeological search might have actually been found. Further inquiries exposed a plot to use what the Children of Chaos thought was the actual and real Orthanach Stone to conduct an unknown, but likely devastating ritual. A plan was formulated and a Tager raid soon commenced to capture the stone. They were successful. The Tagers of the local Eldritch Society in Ireland knew that their adversaries would soon scour the area in search of their lost prize. The stone had to be taken to a safe place where experts capable of translating the runic markings that adorned its surface could examine it. The best man for the job was deemed to be a powerful Eldritch Society sorcerer by the name of Reece Abernethy. His exceptional occult knowledge and substantial background in Celtic folklore would make him a perfect candidate to study the stone. Abernethy, a resident professor at Northwestern University, was well-versed in the research of ancient artifacts and relics. Orders were received and the Orthanach Stone was soon dispatched via courier to Chicago and the safety of the powerful Eldritch Society presence there. This was to be a simple, but top-secret mission. Only a handful of people would know the details of the courier’s identity, route, and rendezvous points. Every precaution was made to prevent the chance of an information leak and a possible interception by Chrysalis Corporation agents. A Phantom by the name of Egan Walsh (callsign Glass) was selected to carry the stone to Chicago. He was quietly smuggled via a small boat to a port facility in Bantry Bay. From there he stole aboard a trans-atlantic freighter via a shipping container with enough food and supplies to sustain him through the journey. It was thought that this would be the best way to get him into North America undetected and untraced. The plan was to have a team of Chicago-based Tagers meet Walsh at the Port of Chicago to escort both him and his valuable prize to safety. The story opens with the Chicago-based pack of Tager Characters on their way to rendezvous with the courier. It is just about 10 pm and the dock areas of the Port are settled down for a quiet night. The Team must sneak into the Port of Chicago grounds, locate the courier and the planned rendezvous point, and get him out without detection. Act 1 Rendezvous Goals To infiltrate the secure port facility without being detected. To find the shipping container in which the courier was transported. To survive the Dhohanoid attack and escape before authorities arrive. Setting The docks of Port Chicago on Lake Michigan, which lie south along the lake waterfront and outside the walls of the Chicago arcology. Read the following to your players {“The message came in early today. Your pack’s Operator, a sharp and savvy woman by the name of Michelle who runs a nightclub, told you that the Eldritch Society needs you to undertake a critical mission tonight. The Society recently stole a powerful magical artifact from the Chrysalis Corporation in Ireland. The Orthanach Stone, as it is called, is arriving via shipping container in the care of a courier – a Phantom Tager known as Glass. You’re to discreetly meet Glass at the Port of Chicago at 10 00 PM tonight and escort him and the Stone to an Eldritch Society safehouse near Northwestern University. If everything goes according to plan, it’ll be an early night – but how often do things go according to plan.”} Feel free to give the players a chance to talk among themselves, to get a sense of who each others’ Characters are and their different capabilities. Since this is designed to be a short, targeted introductory game, going directly to the Port of Chicago to meet the courier is the best course of action. The first challenge will be getting into the Port undetected. The facility is well-guarded with a high fence, security cameras, security dogs, and security guard patrols. Three ships are moored along the dock, one of them being the freighter from Ireland. Shipping containers are stacked in gigantic rows sparsely lit by street lamps. It’s 10 00 pm and a light and chilly drizzle wets the entire area. The instructions received by the Characters stated that the courier would be waiting within one of the shipping containers identified as TRLU4284746. There are seven major terminals, each filled with rows of stacked shipping containers. The pack may opt to randomly search for the container, but it will likely take hours and a certain measure of luck to succeed before the coming dawn. As the team moves about the yard, they’ll need to make Stealth and Observation Tests to find their target while avoiding detection from the Port Security. Have each player make a Stealth Test when they first attempt to enter the Port, against an Average Degree – success means they get in without complication. Have them make another as they move about the shipyard, against a Challenging Degree this time – success means they get to move about without triggering any one of the Port’s security measures. Should they fail in their Stealth Tests and be seen as intruders, the security guards will attempt to apprehend them with tasers and guns. Should the Characters reveal themselves as otherworldly creatures, the guards will promptly notify the Chicago Police Department, and powered armor will be dispatched to deal with them. The Tagers cannot fight the powered armor – it most likely will kill them with a single shot. Fleeing is the best option. Security Guards Experience Level Experienced Attributes Agility 7, Intellect 5, Perception 8, Presence 6, Strength 7, Tenacity 7 Secondary Attributes Actions 2, Movement 13 mph (32/8 ypt), Orgone 11, Reflex 6, Vitality 12 General Skills Communications Novice, Intimidate Novice, Language (English) Expert, Law Enforcement Novice, Observation Expert, Persuade Adept, Regional Knowledge Adept, Security Expert, Stealth Adept, Streetwise Novice, Surveillance Adept Combat Skills Armed Fighting Expert, Dodge Adept, Fighting Novice, Marksman Adept Weapons Armor CS-44 Enforcer Hvy Pistol (Range 12/25/45, 2 Damage, 2 Shots, 15 Rounds), Snap Baton (0 Damage), Sentrytech Mk-IV Armor – Lt (0/1 Protection) Gear Belt Holster, Night Vision Goggles with IR Illuminator, Security Guard Uniform The Characters, once they have evaded the Port’s security, may search for the container. Doing this randomly will take hours and require success at an Observation Test against an Average Degree. However, there’s a port office near Terminal 5. Sneaking into the office will give the pack access to shipping manifest records stored on one of the computers. Whoever wishes to try to bypass the simple security must succeed at a Computer Test, against a Challenging Degree. If he does, he will pull up the location of their target shipping container. TRLU4284746 is located in Terminal 2, row 7. Have all the other Characters present make an Observation Test, against an Average Degree. Those who succeed will notice that something is amiss here – there is a smattering of blood around the computer console. If the pack takes a moment to look around the room, they will find the body of a dockworker in one of the storage closets. His guts will be hanging open in a bloody mess. The kill looks fresh. Finding the dead dockworker should heighten the sense of urgency to find the shipping container. However, the pack must continue to stay in the shadows and avoid detection from local security. Once the Characters come into sight range of container TRLU4284746, they’ll know they’ve found the right place. Signs of recent violence surround its entrance. Two Human bodies surrounded by explosive sprays of blood turn the scene into a strange piece of butcher’s artwork. The door to the container hangs open and, with the exception of certain modest survival items, there is nothing of note inside. The courier is gone. Have each of the Characters make another Observation Test, against an Average Degree. Anyone who succeeds will notice something important – that one of the corpses has an active portable computer (known as a peek) on his arm. It is vital that the Characters get a chance to grab this before the mayhem begins in earnest. The pack will barely have time to digest everything before a group of Dhohanoids, waiting in ambush, springs their attack. It’s as if they knew that the Tagers were coming and when. The Dhohanoid force will consist of two Dua-Sanari, four Ramachese, and an Elib – the statistics for these monsters are found on p. 45. The resulting ruckus will no doubt alert the Port Security detail to the fighting – and they will freak at the monstrous battle before them and run away as quickly as possible. It’s only a matter of time before powered armor police units show up to deal with this public menace. The Tagers need to deal with this new threat and make a quick escape before the police show up. You should feel free to use the sounds of distant sirens and squealing tires at the appropriate times of the struggle to create the maximum level of tension. ACT II Turncoat Goals To crack the Dhohanoid peek and discover the tip-off message. To find the mole within the Eldritch Society. To discover where the courier and the Orthanach Stone have been taken. Setting Vision, a hot downtown Chicago dance club on Dearborn Street. The Tareda residence on the second level of Dickens Avenue, Lincoln Park, Chicago. Outside the Abernethy home in Evanston. Read the following to your players {“With your mission dashed, you are left with the question of what to do now. There’s no doubt that you must pick up the trail of the missing courier and safely retrieve the Stone. All signs point to it once again being in the possession of the Chrysalis Corporation. Now that you have slipped the authorities, there’s only one thing to do – examine the only piece of evidence you’ve got. That is, unless anyone has any other ideas.” } Players, being who they are, may have other ideas. Feel free to indulge them in any way you see fit. However, there really is only one piece of evidence that will point them in the right direction – unless you choose to create another. The Characters now have a chance to examine the confiscated peek. Have anyone who wants to play with it make a Computer Test, against an Average Degree. Success allows the Character to access the previous owner’s message list – he fortunately wasn’t very diligent in securing his data. One of the recent messages hidden within the captured peek turns out to be an exact duplicate of the message sent to the pack to rendezvous with the courier. It contains the exact location and time of their rendezvous. The pack was clearly setup from the inside. To their knowledge, the Characters know of only three people who were aware of this mission and who would have had access to this message. These are the pack’s Operator Michelle Gatien, Reece Abernethy, the Eldritch Society sorcerer who was going to take possession of the Orthanach Stone at Northwestern, and someone named Tareda. The pack knows that the origin of the message is with Michelle, and she is normally the Characters’ first point of contact, so she is a logical place to start. With a mole inside the Society, the pack must move quickly in order to find a clue regarding the courier’s whereabouts. Michelle Gatien, the Pack’s Operator Michelle is a 34-year-old ex-model turned business owner. She is sharp, business savvy, and beautiful. She chose to take on the family business when her father died a few years ago in an accident. It turns out that the accident in question was an explosion rigged by the Children of Chaos as an assassination attempt – her father was collateral damage. The business she took on was owner and manager of one of the hottest nightclubs in Chicago – Vision. A surprising amount of information flows through her club and she tries to use it to the best advantage of the Eldritch Society. Her office at the club is filled with powerful computer and telecom equipment, all cleverly concealed. Read this to your players {“You’ve only started working with Michelle recently, so you haven’t had a chance to develop a full rapport with her. You know from video conversations that she’s a beautiful woman in her mid-thirties, but you’ve never actually met in person. You also know that she runs a happening nightclub in Chicago, where she uses the information that floats through to help the Society. At this point, she could very well be the person who set you up. Even if she isn’t, she’ll most likely be able to point you in another direction.”} The Characters could legitimately just go check out several of the hottest nightclubs in the city and they’ll probably be able to figure out which one is Michelle’s. More likely, they’ll simply call her to ask for a face-to-face meeting. She will seem surprised at the request and ask why they need to do such a thing so suddenly. If the Characters relay the details about what happened tonight, she will urge the pack to meet her at her club to discuss the next steps. She will also offer to contact the other people on the compromised message – Tareda and Abernethy – unless the pack tells her otherwise. It is well after 11 00 pm once the Characters return to the Chicago arcology. When they head down to Vision, they find the nightclub in full swing – crowds, the latest dance music, cocktails (and more) running through libidos like a virus, and, of course, the wide spectrum of ever-shifting light displays that twist shadows like grotesque torture victims. Michelle’s office is on the top floor, where they have been most likely instructed to meet her. The club’s security has been told to expect them, so the Characters have no trouble gaining access to her office. Have each of them make an Observation Test as they walk through the club, against a Challenging Degree. Those who succeed are left with the feeling of being intently watched, though it is hard to tell by whom with the throng of patrons dancing all around the group. This visit may be legit or it may be a trap – the pack will need to deal with that however they choose. When the Characters get to Michelle’s office, they find her a little manic. She seems to be packing documents and other items of importance, as well as backing up data drives and wiping information off others. When asked, read the following to your players {“Listen, it’s great to finally meet you in person and all, but I am getting out of here. If our communications really are compromised, then who’s next? Me? You? The other guys?”} Somebody may ask her about Tareda, who is unfamiliar to the Characters, or why she sent the rendezvous message to Abernethy and Tareda. {“I needed Abernethy to know things were going down tonight, so he could be ready to get the Stone from Glass. Tareda is the Lorekeeper who got Abernethy involved in the first place. He wanted first crack at cataloging what they could discover about the artifact. He’s legit, so I kept him in the loop.”} The Characters may or may not trust Michelle at this point. They may have other questions, so give them the opportunity to ask at least one before having them make Observation Tests, against a Challenging Degree. Those who succeed will suddenly notice a small red dot painting the side of Michelle’s head – the business end of a laser scope pointed through her office window from a terrace across the street from the club. Whoever notices the dot must then make an Initiative roll. The shooter has an Initiative of 12 – one of the Characters will have to beat that in order to push Michelle out of the way and save her life. Failure means that her brains will be splattered across the room by a high-velocity needle. Once the needle has burst through the window, regardless of outcome, the Characters are likely to search for the shooter. Success at an Average Observation Test will reveal to the Characters a Human man of average build running back into the building across the street from the terrace. The shooter is a hired assassin contracted by the Chrysalis Corporation to silence links to their activity. He will run instead of staying to fight, trying desperately to get away from the Characters. However, the pack has the advantage of being Tagers and it will be difficult for him to evade for long. The Shooter Experience Level Experienced Attributes Agility 7, Intellect 7, Perception 8, Presence 6, Strength 5, Tenacity 7 Secondary Attributes Actions 2, Movement 11 mph (27/6 ypt), Orgone 12, Reflex 7, Vitality 11 General Skills Athletics Adept, Communications Adept, Computer Adept, Criminal Adept, Culture Novice, Language (English) Expert, Language (Nazzadi) Adept, Literacy Adept, Misdirect Expert, Observation Adept, Regional Knowledge Adept, Stealth Adept, Surveillance Adept Combat Skills Dodge Novice, Fighting Adept, Marksman Adept Weapons Armor CS-40 Defender Med. Pistol (Range 15/30/50, 1 Damage, 2 Shots, 15 Rounds), RG-21 Rail Sniper Rifle (Range 105/530/1030, +3 Damage, 2 Shots, 15 Rounds) Sentrytech Mk-IV Armor – Lt (0/1 Protection) Gear Wireless Communication Earpiece, Digital Video Recorder, Concealable Holster, Night Vision Goggles w/ IR Illuminator, Silencer, Ordinary Clothing The excitement of the ensuing chase scene is up to you. If you’ve got the time and your players are up for it, make it count. Catching up to the shooter in the first place requires success at both an Average Observation Test and an Athletics Contest, as the assassin heads out through the back alley. Chasing him through a labyrinth of back alleys requires both an Observation Contest (vs. the shooter’s Stealth) and another Athletics Contest. If the Characters blew these rolls, give them one last chance at these same Contests. If the Characters succeed in catching up with him, or severely wounding him, the assassin’s life expectancy will unfortunately be very short as he will swallow a poison pill. He will die within minutes, foaming at the mouth and convulsing. He has nothing to identify him. If Michelle survives the attempt on her life, read the following {“Oh my god, thank you, thank you, thank you, thank you! I don’t even know what to say. You guys are permanently on the list here and you drink for free – forever. Listen, here are Tareda’s and Abernethy’s home addresses. Good luck. I’m getting out of here. Don’t expect to see me again until this all blows over.”} She then leaves in a rush, before the police can arrive and start asking inconvenient questions. If Michelle does not survive, the Characters then must make Observation Tests to find the information they need. The Degree for this will be Challenging, as they need to get it done and be gone before the cops arrive. They can now investigate either Tareda or Abernethy – the order does not matter. Tareda, the Society Lorekeeper The address Michelle gave the Characters pegs Tareda living in the Lincoln Park area of North Chicago. Lincoln Park sits on the northernmost edge of the Chicago arcology, back inside the arcology, so taking a mag-lift to their destination will not be difficult. If they attempt to contact Tareda via a voice, there will be no answer. If the Characters saved Michelle, let them recollect this information, given by her just before she took off. Please read this to your players {“Tareda’s government job as a public records keeper gives him a great cover for his work as a Lorekeeper. He’s pretty much a natural loner – which is a nice way of saying he’s completely lacking in social graces. He sticks to his books and research and avoids people as much as he can. Personally, I don’t think he’s just weird. I think he’s full-blown obsessive. Which is a bonus in his line of work, I guess.”} Tareda’s place might remind someone of the modern expression of old architecture – it looks similar to an old Brownstone-style building that would have been seen in major cities a hundred years ago. It’s dark outside, with the street modestly lit by lamps. The front door is locked. If the Characters attempt to knock or ring the doorbell, there will be no answer. Shifting into Tager form and using brute strength to enter will likely be noticed by neighbors (your choice, based on how hard things have been for the Characters so far). There appears to be an open window on the third floor if the pack can’t find any other way to enter. The house is quiet inside with only a few lights burning. There seems to be no sign of life. It’s only when the pack reaches the kitchen that they find Tareda – read this to your players { “Finally, the kitchen yields some sign of life. Or at least, former life. A skinny Nazzadi male corpse hangs there, pinned to a cabinet by a large kitchen knife that’s been driven through his forehead. His eyes bulge in a deathly echo of fear and surprise. Blood trails down from his head, over his body, across the kitchen counter, to finally drip into a crimson pool on the tile floor. The blood is still wet – this kill is very recent.”} You may have the Characters make Observation Tests to see if they can find anything. All they need to beat is an Average Degree, because there is no visible sign of forced entry into the building and no immediate clue pertaining to the killer. The only information that the pack can find is a journal that he kept on his computer. Whoever wants to find something useful on the machine must succeed at a Computer Test, against an Average Degree. Anyone who succeeds finds Tareda’s latest journal entries. Read the following to your players {“Over several dates are Tareda’s latest series of journal entries. It takes a while to go through all of them, but you find several important details in and among the musings and personal thoughts. It turns out that it was Tareda who recruited Abernethy to assist with the deciphering of the Orthanach Stone. The two had met in academic circles in and around Northwestern University and hit it off quickly. Tareda comments on how immediately comfortable he was with Abernethy and how the two seemed to connect on a deep level. Discovering Abernethy’s natural talent for research and the practice of magic, Tareda believed that the man would make an excellent addition to the Eldritch Society. He began the recruitment process and ultimately brought Abernethy into the fold. It’s been less than a year since this all began and Abernethy has barely been let into the Society, privy only to its most surface secrets for now. Tareda seems beside himself that his friend is now a true colleague. Though it’s written between the lines throughout, Tareda finally admits to his attraction to Abernethy. The Nazzadi seems surprised at his desire for a seemingly straight family man, as he’s been pretty much asexual for a long time. Abernethy’s dedication to his family is what prevented Tareda from saying anything. However, it turns out that Abernethy’s wife went missing about a week ago and the police could find nothing that suggested foul play. Tareda did what he could to console his devastated, yet withdrawn and distant, friend. The last journal entry states that Tareda had invited Abernethy over tonight. He was planning on sowing the seeds that he felt might lead to something more intimate in their relationship.”}
https://w.atwiki.jp/fffkindle1212134/pages/19.html
Code Geass 4. His Name is Zero Lelouch, a youth of Britannia, had been granted special abilities by a mysterious girl. Geass, the power to command others to do absolutely anything. And Lelouch is determined to use that power to bring the Britannian Empire to its knees. To avenge his mother, and create a world where his younger sister Nunnally can find happiness. All the while knowing at the end of his quest, the Britannian Emperor, his father, awaits. Or at least, that was the hope Lelouch carried in his heart back then... Jeremiah Do you know anything about this weapon? Suzaku Kururugi, it was the one used to rob Prince Clovis of his life. The barrel striations leave no doubt, and we've done a little homework on you as well. You're the eldest child of Japan's last acting prime minister, are you not? Your motive here is clear. Suzaku You're making a mistake. I have never even laid eyes on that gun. Jeremiah We've found your fingerprints all over this weapon. You're also suspected of murdering members of the Royal Guard. Come clean now, and you'll be judged as though you were born a Britannian, not some worthless Eleven. Suzaku You're wrong! I've done nothing! Nunnally That was Suzaku they mentioned on the news, wasn't it? Lelouch Yep, it looks like he's still alive. Nunnally Yeah, it's been ages. We haven't seen him since the war ended. Even we... Nunnally And Lelouch? Lelouch What is it? Nunnally It wasn't true what the news said, was it? Lelouch Of course not. Suzaku would never do anything like that. They've just made a mistake. Nunnally Yeah... must be. Lelouch Right. Well... Good night, Nunnally. Tamaki That's why we should've issued freaking statement sooner.we could've taken credit for it. Ohgi Naoto. I'm not cut out for this, I'm no leader. Old Man Yes, everything is just as you requested. We have the best in the business working on it. Once the slide system is in order, it's all yours. Once I've erased all of the evidence I should forget this ever happened, right? Principal Truely this is bitterly painful incident for all, the viceroy of area 11, our beloved prince Clovis has been lost to us forever. However, we can and will bear the weight of this tragedy, and from this darkest of hours draw strength. Lloyd We've lost the most crucial part of the equation. Cecile Can we do it without him? Lloyd Don't I wish. The other units never let go of a good pilot. And even if we got one, they never match his readings. His operational efficiency clocked at 94 percent. Then you wanna replace him? Cecile You should tell them that, perhaps they'll let Suzaku go. Lloyd He's an honorary Britanian, they'd never listen. Ever since general Bartley's disgraced, the purebloods have the military and I am gripped. Shirley The pureblood's what? Lelouch Well, from what I understand, they're saying that only pureblood Britanians should be allowed to serve in the military. Lloyd Their view is one of their own can never be a criminal. But if the criminal is an Eleven, it pays the way for Margrave Jeremiah to shut down the practice of granting natives honorary status. Cecile And what about Suzaku? Lloyd He is fake so but decided. Cecile Hmm. Rivalz Hey Lelouch! You got anything going on later? After all classes have been cancelled for the day, hawks have been asking for a rematch. Shirley You are not gambling you guys! Rivalz Come on. Don't be such a stick in the mud. Lelouch She's right though. Maybe it's time to quit. Rivalz Huh? Lelouch I found a better opponent actually. Shirley You did? I don't get it. Rivalz You'll cut me in on the action too, right? Lelouch A-Hahaha. Better not. It's not really up your alley. Guide Britania's resounding victory over Japan opened the unenlightened nation's eyes to it's true place in today's world order. Since then the empire and area 11 had walked hand in hand down the road to revival. Kallen 16 hundred hours at Tokyo tower. Why here of all places? Sugiyama? It was Kururugi who contacted us wasn't it? Ohgi Hard to say. Yoshida? Yeah, but he might have been arrested after his communication with Kallen. Sugiyama? Then we are in danger here. We should go. Announcement Attention please. Paging Miss Kallen Stadtfeld, Ashford Academy. One of your personal effects has been turned in at the kiosk on the observation deck. I repeat. Woman at the counter Hi. I'm assuming that this phone is yours, ma'am. Uhm, something wrong? It is yours isn't it? Kallen Ah, yeah thank you so much. Ohgi Oh yeah, there's no debating. Life is better here thanks to Prince Clovis. I mean it's all due to Britania that we can rebuild as quickly as we did. I'm happy about that... Kallen Zero? Uhm... Hello? Lelouch I want you to board the outbound train on loop line five. And bring your friends. Kallen What? Jeremiah You handled His Highness's memorial program very well, a little too weepy from my taste but... Diethard Yes, well the masses tend to like tear-jerker, your excellency. Jeremiah Spoken like a true TV-man. Still I have to acknowledge the finesse you've shown. You did well in the short time you had. One would almost think you were expecting His Highness to meet his untimely end. Diethard It's quite common from memorial program to be set in advance for important people. Jeremiah Does that including me as well? Diethard Recent event may have bumped you up the list a bit your excellency. Jeremiah I wasn't deemed important enough till now is that it? How forthright of you! Diethard I'm afraid so sir. Jeremiah Ever thought of enlisting? The army could use more men like you. Diethard I don't think it would be a very good fit. Not really my cup of tea. Jeremiah You prefer the civil sector I take it. No matter, I have another favor to ask of you. Tomorrow night Suzaku Kururugi will be transfered to his court-martial. Diethard We should line the road with good patriotic Britannians. Jeremiah Excellent. You catch on quickly don't you? Be sure the rabble can see his face. Viletta Lord Jeremiah, there are those among the Elevens who see private Kururugi as a hero. Some might very well make an attempt to free him. Jeremiah I'll be there personally aboard my Sutherland. If anyone even thinks of causing trouble, they will be executed on the spot. Announcer Attention all passengers if you become aware of any suspicious items on board, please alert metro personnel by using the nearest inter-telephone. Kallen What now? Lelouch Face forward and look to your right. What do you see? Kallen The Britannian city. It was stolen away from us and built on our sacrifice. Lelouch And on the left? Kallen I see our city. Remnants of the desiccated city after the Britannian sucked it dry. Lelouch Good answer. Now make your way to the front of the train. Announcer The next stop is Okubo. Okubo is next. Those wishing to transfer to the Chuo-Soubu line should exit at the next stop. Okubo will be next. Once again. Those wishing to transfer to the Chuo-Soubu line should exit at the next stop. Kallen Was it you? On the phone? Yoshida? Wow... Do you think it's a trap? Kallen Well, was that you in Shinjuku? Was that cease fire your doing? Yoshida? Hey, we're talking to you. Lelouch What do you think of my tour at the settlement? Ohgi Your tour? Yoshida? Come-on, there is no way it was this joker. Lelouch I wanted you to fully grasp the two, the settlement and the ghetto. Ohgi Yeah, we know. There is a difference between us and them. A very harsh one. And that's why we resist them. Lelouch You are wrong. Britannia will not fall to terrorism. Ohgi Fall? Lelouch It's a little bit better than childish nuisance. Yoshida? What was that? You call us a bunch of kids? Lelouch You should know your enemy. It is not people, but Britannia itself. It is a war you must wage, but not on the innocent. Take up your sword! Fight for justice! Kallen Oh please. That's all easy enough to say, isn't it? Hiding behind that mask... why should we even trust you? Yoshida? She's right! Lose the mask! Ohgi Right. Are you going to show us your face or not? Lelouch Very well, I'll show you. But rather than my face, bear witness to my power. If I deliver to you the impossible, then I might have earned your trust. He killed the prince of Britannia. Suzaku Kururugi should be treated as a hero. Yeah, but he's an honorary Britannian. Prime minister Kururugi was his father. So what? The bastard gave up Japan, and people don't know that about him. The whole Shinjuku business was the work of Kouzuki's group wasn't it? Yes, sir. They're being led by a man named Ohgi at present. Has Kururugi's family said anything? No, sir. They broke contact with him once he joined the military. Tohdoh, what are your thoughts? Tohdoh We should not become involved in this public execution. That's cowardly! You are Tohdoh, the miracle worker right? Tohdoh There is difference between miracles and foolhardiness. Lloyd Congratulations! Those two you asked me about weren't on the list of casualties. Suzaku That's good to hear.. Lloyd Not much luck on your end though, you may be getting a trial, but no one is pulling for you certainly. Suzaku But the courts are where the truth comes to light. Lloyd I expect there'll be more smoke and mirrors than anything. The truth is scarce of late. Suzaku If that's how the world works, then so be it. I've no regret. Announcer Any moment. Any moment now. It's a sight to see. The throngs' lining the route. All of them waiting on bated breath. Waiting for the accused murderer of Prince Clovis to pass by. An honorary Britanian and a former Eleven Suzaku Kururugi. Diethard Camera 5 is a little slow. Talk to me, Charles, your team been deployed yet? What? The studio? Let them wait. Nothing has been pushed back. Everything is going according to plan. Here we go. Announcer I, I can see them! They have the suspect! Suzaku Kururugi is headed this way! Diethard Like clockwork. Huh, what a circus this is. And I'm as corrupt as any of them. Cecile This is insane. We know that Suzaku is innocent. Lloyd The court deemed our testimony inadmissible. There is nothing we can do. Cecile Yes, but... Lloyd Is that altruism or humanitarianism? Cecile This isn't a time for a game of semantics! Lloyd Not much else to do? We both know where this case is headed, don't we? We couldn't reach him at the summit. All we can do is cut our losses, really. Announcer Voices of scorn growing ever louder. Voices bearing testament to a people's love of their prince. Raining their judgement down on a terrorist. Nunnally Suzaku! Announcer Margrave Jeremiah, integral in settling this case, will be presiding over the trial as acting consul. Tamaki No way the three of them can pull this off on their own. Ohgi He told us. He said he'd make the impossible possible. He gave us his word to save Suzaku Kururugi. Lelouch Right. No need to turn back. The die is cast. Officer Acting consul Jeremiah. Jeremiah What is it? Officer Vehicle approaching the main highway from third. We just let it through as you instructed but... Jeremiah Do you believe the target could be a terrorist's vehicle? Officer Well Sir, it's Prince Clovis' car. Jeremiah The prince's car? Well looks like we've got a comedian. Don't worry about it. Just let them through to us. All forces hold here! Suzaku Ah? Sugiyama? Hey, they stopped. They really did! Tamaki Huh! It's just a coincidence. Yoshida? Yeah, but he said Jeremiah would try to hog all the limelight, make some sort of stand about it. Tamaki COINCIDENCE! Announcer This is not a scheduled stop. Could there have been some sort of accident? This is site 5. There is a vehicle approaching them. Jeremiah Huh. Announcer It's, it's Prince Clovis' personal transport! And it's heading straight for the cavalcade! Ohgi What a... He's coming straight at them. What is he planning? Kallen Hope they can't tell it's fake. Lelouch I see. Just you two then. Ohgi I'm sorry. We just need a little more time. If more people understood what we... Lelouch No, the two of you will do just fine. Kallen Huh? Come on! That's ridiculous! There will be too many of them! Lelouch With your help, clearing the task at hand will be child's play. I'll need this by tomorrow. All that matters is the exterior. Jeremiah You dare desecrate His Highness's transport? Come out of there. Huh? Lelouch I am Zero. Villetta Zero? Announcer Who is this person? This man calling himself Zero, standing before a full millitary convoy. Rivalz What is all this? Tamaki What the hell does he think he is doing? Announcer Who is this man calling himself Zero? Diethard Zero? What do you mean, like 'nothing'? Announcer Are we gazing on a terrorist? Certainly not the wisest if such is the case. Suzaku Is he an Eleven? Lelouch Now to return the favor, Suzaku. Jeremiah I've seen enough, Zero. This little show of yours is over. First things first. Why don't you lose that mask? What in the...!? Villetta Jeremiah, be careful, he's got the... Lelouch Yes, Jeremiah. You never saw inside this thing. So you assume it holds poison gas. Suzaku Wait. You don't understand... Announcer Can all of you watching at home see this? It's some sort of device, although its purpose is unclear. Stay with us and we'll see if this so-called terrorist has anything to say. Jeremiah You bastard! He's taken every Britannian here hostage, and he's done it without them even knowing it. Lelouch You intend to shoot? I think you know full well what will happen if you do. Diethard Unit 6 bring up the sound and get that camera right in his face! Staff Sir, it's too "hairy" out here. Diethard Damn, amatures! Jeremiah Fine, what are your demands? Lelouch An exchange. This, for Kururugi. Jeremiah Like hell. He's charged with high treason for murdering a prince. I can't hand him over. Lelouch No. You're mistaken, Jeremiah. He's no murderer. The man who killed Clovis was myself. Cecile Unbelievable! Lloyd The real culprit, hey. Announcer What? What does this mean? This masked man called Zero - no, we can’t be sure who he is - but in any case, he claims to be the real assassin? So where does this leave the current suspect, Private Kururugi? Ohgi Ah! Crap! There is no way out of this. Kallen We are so screwed. Lelouch For a single Eleven, you'll save scores of precious Britannians. I find that to be a bargain. Diethard This is all one big performance to him. Jeremiah He is mad, I tell you. Disguising this truck as His Highness’! He’ll pay the price for mocking the crown! Lelouch Careful. You don't wish the public to learn of Orange, do you? Soldier Orange? What's he talking about? Soldier I don't know. Lelouch If I die, it'll all go public. If you don't want that to happen... Jeremiah What are you talking about? What is this? Lelouch You'll do everything in your power to let us go, your prisoner as well. Jeremiah Right, understood. You there, release the prisoner. Kallen Eh!? Villetta What on earth are you doing, My Lord? Jeremiah Get that man over here. Villetta Hah? Soldier Should we? But ... Jeremiah Hand him over. Nobody gets in his way. Kewell No. What are you thinking? You can't do this! Jeremiah Lord Kewell, this is an order. Announcer It's hard to tell what's happening from here, but it seems that Kururugi's release has been brokered! Suzaku So, who the hell are you? Lelouch As I thought, they didn't allow you to speak. Villetta If they get away, we'll lose everything. Kallen It's time to go, Zero. Lelouch Well then, tell next time. Villetta You cowardly Eleven. Lord Jeremiah, what are you ...? Jeremiah You heard me! Stand down now! Kewell They are not alone at all. They jumped right off. Ohgi It works! Now we can... Kewell You imbecile!? There’s nowhere for you to run! Jeremiah Lord Kewell! Kewell Huh!? Jeremiah Are you going to follow orders or not? And believe me, there will be repercussions. All units, do I make myself clear? Do everything in your power to help them get away. Terrorist Man, I didn't really think he could do it. Terrorist Yeah, who is this guy? Tamaki That's crap! How many times can a bluff like that work, anyway? Ohgi You gotta give the guy some credit though. Tamaki Huh? Ohgi Gotta admit it nobody else could’ve pulled that off. Not the Japanese Liberation Front, certainly not me. We’ve always thought that a full-on war with Britannian wasn’t a possibility at all. But maybe with him, it is. Lelouch It looks like they treated you rather roughly. Now you know what they're really like, Private Kururugi. Britannia is rotten. If you wish to bring change to this world, then join me. Suzaku So, is it true? Are you really the one who killed Prince Clovis? Lelouch This is war. Why wouldn't I kill an enemy commander? Suzaku And the gas? Those were civilians out there. Lelouch A bluff to help things along. The result, not a single death. Suzaku The result? That's all that matters to you, I suppose. Huh... Lelouch Come join me. The Britannia you serve is a worthless dominion. Suzaku Maybe that's true, but... but this nation, it can be changed for the better, and from within. Lelouch Changed? Suzaku And any ends gained through contemptible means aren't worth anything. Lelouch Wait. Where are you going? Suzaku My court-martial begins in an hour. Lelouch Damn, are you mad? The only reason they're giving you a trial is to find you guilty. The judge, the prosecution, and defense. Suzaku Rules are rules. And if I don't go, they'll start cracking down on Elevens and honorary Britannians. Lelouch But you'll die. Suzaku I don't mind. Lelouch Don't be an idiot. Suzaku An old friend of mine always used to tell me that. He'd say I was a fool. It's my weakness, I guess. I'd try to bring you in, but you'd just end up killing me. And If I'm going to die, it'll be in the service of the people. Even so, I thank you... for saving me. Lelouch You fool. Announcer Yes, apparently. Private Kururugi has made contact with the authorities. It would seem the Zero has released him. However now that the original charges against him have been thrown into question, it's very possible Kururugi would be found innocent and acquitted. Nunnally Thank goodness. Announcer For legal perspective on all of this, we now turn to our legal analyst ... Nunnally Miss Sayoko? Episode Preview So naive! I was sure Suzaku would understand. Change the system from within? Ridiculous! The system will just swallow him up! It’ll eat him alive! I can’t beg for their charity to live my life! I just can’t. I won’t live by their rules anymore!
https://w.atwiki.jp/i2p2/pages/13.html
公式のFAQを一個人が勝手に翻訳したものであり内容の信憑性の保証はありません。翻訳を手伝ってくれる方は大歓迎です。 バグを見つけたけどどこに報告すればいいの? 以下のどれかひとつを選んでそこに報告してください。 trac.i2p2.i2p ticket forum.i2p paste.i2p2.i2p and follow up on IRC #i2p Discuss with the developers on IRC #i2p エラーログと通信のログから一緒に関係する情報を含んでください。 多くのホストが記されたアドレスブックを無くしてしまいました。どこかいい購読(メーリングリストのような)リンクはありませんか? デフォルトでの購読リンクは滅多に更新はされないhttp //www.i2p2.i2p/hosts.txtです。もし他に購読しているところがなければ、頻繁に"ジャンプ"しなければなりません。いらいらするとは思いますが。 他にもいくらか公開されている購読リンクがここにあります。追加したいのであればひとつかふたつほどあなたのsusidns購読リストに入れることができます。全部追加する必要はありません、リストはそれぞれ他のと同期を取っているからです。リンクはcgi-binアプリケーションを使って多様なやり方で気づかせないように複製されたアドレスを届けられます。しかもより効率的になるのです。Note that subscribing to a hosts.txt service is an act of "trust", as a malicious subscription could give you incorrect addresses. So think about whether you want to trust any of these. The operators of these services may have various policies for listing hosts. Presence on this list does not imply endorsement.
https://w.atwiki.jp/bioshock/pages/28.html
Welcome to Rapture Medical Pavilion Neptune s Bounty--Smuggler s Hideout Arcadia - Farmer s Market Fort Frolic Hephaestus - Rapture Cetnral Control Olympus Heights - Apollo Square Point Prometheus Proving Ground The Endgame
https://w.atwiki.jp/vocaloidenglishlyric/pages/262.html
【Tags D Kuchibashi-P KuchibashiP tW Miku】 Original Music Title どういうことなの!? What Do You Mean?! \ What is this about?! (Dou Iu Koto Nano!?) Music Lyrics written, Voice edited by くちばしP (Kuchibashi-P) Music arranged by くちばしP (Kuchibashi-P) Singer 初音ミク (Hatsune Miku) Click here for the Japanese Lyrics English Lyrics (translated by ikuy398): My thought being troubled next to me is A pendulum clock swinging on a local solution It has put words embarrassing in a column And made a start on next puzzle Drawn with an abstruse equation Affection Machines called human meditate What do you mean? What do you mean? What do you like? What do you mean? What do you mean? That's not what I mean Don't you care about touching me on the shoulder? Ingredients of yours gathering inside me each time You are near at my hand, but I can't 'Cause I'm likely to break up even our friendship Love lyrics, machine sheep, go round Like or dislike questions, Let's check answers What do you mean? What do you mean? Who do you like? What do you mean? What do you mean? That's not what I mean What do you mean? What do you mean? What's your liking? What do you mean? What do you mean? Am I measuring up to you? If no depending on numbers, I wonder what I can convert the boredom into Suddenly I catch your eye and hide my sigh And then So I meditate on a machine called human What do you mean? What do you mean? What do you like? What do you mean? What do you mean? That's not what I mean What do you mean? What do you mean? Who do you like? What do you mean? What do you mean? Tell me everything What do you mean? What do you mean? For your smile What do you mean? What do you mean? I get co-occurred Tell me Romaji lyrics (transliterated by Terme): tonari de nayanderu watashi no shikou wa kyokushokai de yureru furikodokei hazukashii tango o tate ni narabe te tsugi no pazuru ni chakushushi ta tokoro nankai na shiki de egai ta aijou hito to iu kikai wa omoi haseru dou iu koto na no dou iu koto na no kimi wa nani ga suki? dou iu koto na no dou iu koto na no sonna koto ja nai kata ga fureru koto nan tomo omowa nai? sono tabi ni tamaru kimi no seibun sugu te ga todoku yo dakedo deki nai yuujou de sae mo kowashi te shimai sou de koi no uta karakuri-hitsuji maware suki kirai no mondai kotae awase dou iu koto na no dou iu koto na no kimi wa dare ga suki? dou iu koto na no dou iu koto na no sou iu imi ja nai dou iu koto na no dou iu koto na no kimi no konomi wa? dou iu koto na no dou iu koto na no watashi todoi te ru? suuji ni tayora nai naraba taikutsu o nan'ni kae reru darou fui ni me ga atte toiki kakusu soshite hito to iu kikai ni omoi haseru no ka dou iu koto na no dou iu koto na no kimi wa nani ga suki? dou iu koto na no dou iu koto na no sonna koto ja nai dou iu koto na no dou iu koto na no kimi wa dare ga suki? dou iu koto na no dou iu koto na no zenbu oshie te dou iu koto na no dou iu koto na no kimi no egao ni dou iu koto na no dou iu koto na no watashi kyouki suru oshie te ne
https://w.atwiki.jp/vocalive/pages/199.html
↓↓↓現在のページ名(Current Page Name)↓) メニューMENU 【Link/What is the culture of Vocaloid? ボーカロイド文化とは?】 Linksリンク集 International Vocaloid Live Concert sites ボーカロイドライブ海外関連サイト International Vocaloid Sites・ボーカロイド関連の海外サイト Vocaloid Sites・MEMO Vocaloid Sites・ボーカロイド関連サイト What is the culture of Vocaloid? ボーカロイド文化とは? Link/What is the culture of Vocaloid? ボーカロイド文化とは? 紹介記事・文献等 (News, References) EVENT/海外/Miku @ MIT Boston USA 2011 参考文献: Miku Japan s virtual idol and media platform. (original report)オリジナル レポート http //civic.mit.edu/blog/condry/miku-japans-virtual-idol-and-media-platform ミク:日本のヴァーチャル・アイドルとメディア・プラットフォーム http //anond.hatelabo.jp/20110719203237 (Dr.イアン・コンドリーのレポート日本語訳) 参考文献: 初音ミクは日本の伝統芸能だった。週刊アスキー福岡総編集長が語る http //ascii.jp/elem/000/000/634/634796/ 写真は『艶容女舞衣』 冨田人形共遊団(滋賀県長浜市) photo Wikipedia “Osonowiki” CC BY Ellywa http //upload.wikimedia.org/wikipedia/commons/c/cb/Osonowiki.jpg imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 中央にいるのが「シテ」、手前で背を向けているのが「ワキ」 photo Wikipedia “Noh-stage” CC BY Toto-tarou http //ascii.jp/elem/000/000/634/634970/Noh-stage_588x317.jpg 人形浄瑠璃 文楽 wikipedia 能 wikipedia [そこに現れたひとつの回答が「初音ミクは人形浄瑠璃である」という、週刊アスキー総編集長の福岡俊弘さんの説である。] コメント・Comment 名前 コメント
https://w.atwiki.jp/bitefight/pages/18.html
ゲームのルール簡易日本語訳 正文はここにあります。 この日本語訳を元にプレイして何らかの損害を負った場合も翻訳の執筆者は負いません。 アカウント アカウントの共有 アカウントの共有は許可されない。1つのアカウントは1人によってのみプレイされるべきである。 多重アカウント 各プレイヤーは1サーバーにつき1アカウントを持つことが許されている。1個人による 複数アカウントはブロックされる。これにより単なる犠牲者や略奪・ゴールドのためだけの アカウントも禁止される。もし複数ユーザーが共有するIPアドレスからアクセスする場合、 疑念をかけられたら自分が潔白であることを証明すべきである。 もし複数アカウントと同じIPアドレスならば共通のアカウント設定をしないことは 特別な注意を払うべきである。同一IPアドレスからのアクセスただそれだけでは一般的に ブロックの原因とはなりにくい。攻撃者と被攻撃者が同一IPアドレスである場合だけでなく 複数の攻撃者のIPアドレスが同一である場合もBANという結果になるだろう。 アカウント交換 すべてのアカウントはメールアドレスに紐付けされている。ゲームオペレーターを経由せず アカウントを交換した場合、もともとのメールアドレス以外からの苦情や要求は受け付けない。 そしてアカウントの支援も救済もない。 バグ使用 バグを不正に利用して利益を得ることは許可されない。バグを見つけたら速やかに 報告すべきである。バグの不正利用は深刻さに応じて1日から無期限のブロックを受ける だろう。この規定はバグ報告を拒否した人間にも適用される。検索や攻撃を 回避するためにキャラクター名に特殊な文字を付け加えることも同罪である。 ゲーム技術のインターフェース サーバーへのトラフィックの異常な増大をもたらしたり通常のゲームプレイを損なう ツール導入は行うべきではない。特に全自動もしくは半自動でゲームデータベースへ 影響を及ぼしたりゲームコマンドを発行したりできるツールは固く禁じられていて、 そのようなツールの使用やインストールは即時かつ無期限のゲーム全体からの 追放をもたらす。 強要 プレイヤーの実生活に対する強要や脅しはそれの発信された個別のアカウントに対し 有期もしくは無期のブロックをもたらすだろう。そのブロックはフォーラムにも及ぶ。 粘着 定義・制限 1プレイヤーに対して24時間以内に5回を超えて攻撃することを粘着と定義しこれは許可されない。 通常7日間のBANになるだろう。 注意:粘着している人を報告する前に粘着スレッドをよく読むこと 特別なケース 攻撃されるプレイヤーが攻撃できずに攻撃を蓄積するような攻撃はゲームオペレーターの判断に より罰せられるだろう。通常1~2日のBANになるだろう。 処分の取り消し 責任のあるゲームオペレーターが行った行動はゲームの管理人が同意したとき 他のゲームオペレーターが取り消す場合に限り取り消される。 払い戻し プログラムのエラーやBiteFightチームの無作法もしくは過失により損害を与えた場合、 たとえそれが事前に告知されていたとしても何の責任も負わない。 同一案件について異なるゲームオペレーターにかかった場合、そのプレイヤーはゲームから 除外されるだろう。(ただしより上位のスーパーゲームオペレーターの介入はこの限りでない) ゲームからの除外 これらのルールに対する違反はブロックやゲームからの除外を引き起こすだろう。違反行為の 深刻さにより処罰は全BiteFightサーバーやあるいはより多くのBiteFightの 運営するサービス、例えばOGameのフォーラムや関連するIRCチャンネルに拡張されるだろう。 BiteFightチームのメンバーは良識と信念に基づき処罰を与えることに合意する。 一般的操作条件 一般的操作条件に国籍や年齢、もしくは他の理由により同意できないプレイヤーは 追加としてルール内部の解釈を用いる標準操作条件を提供される。この方法により 一般的操作条件へプレイヤーは何の法的拘束力も受けないが、すべてのプレイヤーに 対し、問題の裁きについては達成される。ゲームは英語で言語も英語である。 もし非英語のメッセージを受け取りそれを送った人間について文句を言った場合その 送り主はBANされるかもしれない。 ゲームのルール変更 ゲームのルールは一般的に変更されないが、開発に伴う変更により、必要なら BiteFightチームはルールを変更する権利を留保する。